Currently Adelaide-based game programmer, super passionate about the future of games and VR/AR and how it could impact technology in the future.
Currently working as a Graduate Games Programmer at Mighty Kingdom , utilising Unity and C# to make mobile games.
I have an Advanced Diploma in Game Development from AIE (Sydney), where I utilised tools such as UE4, Unity, openGL, SDL, source control (Perforce, Sourcetree & Github), etc. with languages such as C++ and C#.
The following projects I showcase below will be listed from my latest to oldest projects (all personal projects from 2017 backwards), with a mix of group and solo work. You can access builds for most of these projects here
You can also contact me directly via this email
Title: God of Steam
Platforms: HTC Vive and Oculus Rift (PC)
Engine: Unreal Engine 4
Language: Blueprints/C++
Game Description: VR God Game where you must raise a village to take down the enemy god’s village.
Team: 5 people including myself (2 programmers, 2 artists and 1 designer).
Timeline: 2-3 months.
Game Development Twitter: @GodOfSteamVR
Contribution: AI functionality and behaviour (Roles of villagers and their tasks, resource handling & combat), Resource Management, Tower Defence behaviour, Time and Wave Management.
Title: Flight of the Drones
Platforms: PC
Engine: Unity
Language: C#
Game Description: Local Multiplayer Drone game where players must keep the ball above the ground.
Team: 4 people including myself (2 programmers, 1 designer and 1 artist).
Timeline: 6 weeks time, October-November 2016.
Contribution: Mainly worked on UI functionality (keyboard/mouse and controller input for settings, main & pause menu) and a networked build of the game (decided to downsize workload to local multiplayer).